

Like the best "missing scene" fan fiction, Kane's Wrath fills in a lot of the gaping plot holes that have nagged Command & Conquer fans since the close of the Firestorm campaign. One of the best elements of the expansion so far is that the campaign is almost a love letter to lore junkies. It's pretty fast and furious and requires the player to instantly adapt their playstyle to the lightning-quick C&C3 pace. The very first mission of the campaign ("The Rio Insurrection") drops the player right into the middle of the map and challenges the commander with first capturing four radio stations and knocking out four GDI command and control centers and then defending their exposed position against one of the NOD splinter groups that are operating out of Brazil. First, this is not an expansion pack for newbies. While we've only played through the first four missions of the 13-mission Kane's Wrath campaign, a couple of things have become quite quite clear almost from the very first.

There, the player must interface with Abess Alexa (Natasha Henstridge of "Species") to first destroy the GDI Space Station Philadelphia and then move on through the events of the Command & Conquer 3 campaign and eventually beyond. Once this is done, the game moves to Act II in 2045, just prior to the events of Command & Conquer 3. To do this, he needs to reclaim the allegiance of Brother Marcion (played by Alias' Carl Lumbly), Nod's religious leader and the head of the Black Hand organization. Kane's alive, though nobody knows that yet, and he's looking to the player to help re-unite the warring factions of the Brotherhood of Nod. Kane's Wrath begins in 2035 just after the defeat of CABAL at the end of the Second Tiberium War (the Firestorm expansion for Tiberian Sun). Kane's Wrath, the new expansion pack for C&C3, also follows this model and actually goes it one better, creating a sort of "fan fiction" storyline that fills in plot holes in earlier campaigns. Command & Conquer 3, the latest edition in the series, is in many ways a throwback to an older form of RTS gameplay, not least in the way it structured its campaign like older games in the series. The original Command & Conquer games practically originated the latter school of thought with campaigns that were as much "interactive movies" (to use a dubious and now discredited term) as they were strategic challenges. Some developers believe the campaign should be a sort of training ground for multiplayer, while others believe that single-player is a completely separate story-based experience.
#Command and conquer 3 kans wrath how to
There are two schools of thought about how to handle the single-player component of an RTS.
